Naturally, in areas where you'll want to fish for backstabs, like against hoards of zombies, the other is higher risk, higher reward. Subterranean Shunning Grounds, with its many rats and slugs to feed off). Invaluable whilst being summoned for co-op, it works well in areas with lots of trash mobs (e.g. Between this and the Assassins' Cerulean Dagger one is presented with tactical choice. Overall, after many hours with this talisman, I no longer think a stronger variant is needed painful as a "mere" 3 FP per kill may be. I wouldn't use this in areas with strong enemies, the talisman slot can be put to far better use but it is handy as a discount on the cost of killing with an incantation or weapon art and if its used with the Carian filigreed crest it does have some value. I know there is an incantation that can dispel buffs but it's found late in the game and has pretty high FTH and INT requirements to cast. But I haven't come across any enemy, weapon, spell or incantation that can rip the FP away from a caster which would force them to fall back on melee unprepared for it. The benefit even from using both the cameo and Rykard's sword can quickly be lost against hard hitting enemies or if you get caught out by a pack, the HP from those you kill is unlikely to see you survive and is worthless against one powerful enemy. The 3 FP obviously isn't great but it isn't hard to see why infinite FP, unlike the HP return from the taker's cameo and blasphemous blade would make mage builds OP. I only chose this from the remembrance because I'd beaten the boss for and I saw nothing useful from the weapon art on the greataxe, I can debuff attack power with acid spraymist if I really need to calm down how hard an enemy hits, for bosses dung has his own debuff and he isn't afraid to use it.
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